Kiloru tries SAI. And Kiloru really-really needs some critique. I know, I failed proportions a bit, TOTALLY failed hands and certanly did wrong shadows. Line is kinda rough, but, suppose, it can be only fixed by long practice.
all systems nominal
Age 29, Male
Soviet Russia
Joined on 1/24/13
Posted by Kiloru - April 20th, 2015
Suppose, I successfully failed my 2-week challenge. This demo is a bit far from 'playable' state because of following reasons:
1. AI actually does nothing
2. There is no any effects of abilities - nor visual, not any others.
3. I didn't realized any interface - at least, highlighting of available targets.
4. Also, sub-menus is another one unfinished thing.
Bad, bad Kiloru. Huh.
Posted by Kiloru - April 7th, 2015
So, I am (wow) still not dead. I even havent't dropped my project. PROGRESS-PROGRESS
So, here's some stuff i made for last week:
1. Dragonlord Qual, boss stage 1 sprite, fixed
2. A slightly changed unit FFREIFIE series 9 (one of playable characters) and Araxi Paragon series 10 (one of regular enemies)
3. Dragonlord Aurah, a bit different from his first conception, but still kinda epic
4. Battle interface...i tried x]
So, ladies and gentlemen, i need your critique, ALL OF THEM!
My next target is making playable battle engine demo. Deadline - two weeks. CHallenge accepted, khangdamn.