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Kiloru
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Kiloru Kien @Kiloru

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Soviet Russia

Joined on 1/24/13

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Kiloru reporting #2

Posted by Kiloru - October 25th, 2014


1. i've updated .swf (this time, floating-text-bug is SURELY fixed). Dialogue system will look somehow like now (of curse, i will draw it , now it's just a placeholder, don't be afraid).

http://www.newgrounds.com/dump/item/18afdbfa9f896755ca772f99a92a507a

2. atk animation for Lars (one of playable character). Well, actually, i need some critique - just because i do not really know, how bad or good is it.

4468939_141423838862_.png

3. Also, i have some crazy ideas about final location and main antagonist race. I decided to add sci-fi/steampunk elements to them, just because i don't want to follow 'classic fantasy' conception of dragons. Have any ideas?

4468939_141423891732_112001.jpg

Thanks for attention. As always - if you will fins any bugs, leave a comment about it.


Comments

The arm needs to be bent more on the last frame. And the sleeve on it needs to be bigger.
The other arm (left) needs to be lowered more.
The animation quality is like in Releqium. It's OK for pixel style. The cloth and leg movements make it a decent animation.
In the end you need to add some leg movement, because the character appears too static while swinging.
If you increase the framerate, you will have to do more work but the quality will be much higher. As it is now, it's fine enough quality for the game you're making, especially if you fix the errors.
You will also need to add an animated trail from the swing.
The bug with the text is gone, testing didn't reveal it.

In the dialogue you need to display the second person on the right side, facing to the left. And the first person in the dialogue is placed on the left, facing to the right. That will make it more clear who's on team 1 and who's on team 2.
So when I press "next phrase" button the portrait should be on the other side.
If there are more than 2 people in the conversion, 3 teams of people, all against each other, then you have to improvise.

Crazy steampunk dragons.. mm.. composed of random parts I guess? One idea is that they're really huge and you can attack different parts of them in battle. The other idea is to make the main gates a steam mechanism with missing parts, which are scattered around the world in ancient steampunk dragon shrines. And they employ steam robots as helpers in battle. And last levels are filled with traps and puzzles. About dragons themselves - they'd spit bombs and some mechanisms on their backs would move when they're breathing fire.