You seem to be really excited about this project. Glad to see it is moving along nicely!
There were lots of things that could have been done better in the past. But it doesn't matter now, because all of those things can be made in GBStudio - that's the impression I got from watching a few videos about it. Maybe it can do even more, who knows.
Lets see if that excitement will last more than a mounth x) (though so far I'm pretty optimistic)
It's certainly can do a l o t of cool stuff (its discord is full of people who I can only assume to be wizards with no other explanations), especially with its lower-level scripting (that I should certainly learn at some point) and ability to modify engine source code
Though as a JRPG engine GBS is a bit weird (mostly because by default it doesnt support arrays, and you need a GBVM script to implement them), so for a bigger game I would certainly stay with RPGMaker x)
kknots
You seem to be really excited about this project. Glad to see it is moving along nicely!
There were lots of things that could have been done better in the past. But it doesn't matter now, because all of those things can be made in GBStudio - that's the impression I got from watching a few videos about it. Maybe it can do even more, who knows.
Kiloru
Lets see if that excitement will last more than a mounth x) (though so far I'm pretty optimistic)
It's certainly can do a l o t of cool stuff (its discord is full of people who I can only assume to be wizards with no other explanations), especially with its lower-level scripting (that I should certainly learn at some point) and ability to modify engine source code
Though as a JRPG engine GBS is a bit weird (mostly because by default it doesnt support arrays, and you need a GBVM script to implement them), so for a bigger game I would certainly stay with RPGMaker x)