all systems nominal
Age 30, Male
Soviet Russia
Joined on 1/24/13
Posted by Kiloru - 5 days ago
It is mostly done (at least on gameplay level)
I will add proper gameover screen, main menu and all that stuff, and maybe tweak something a little, but gameplay part is mostly finished (and I have already spent more than enough time on it already tbh, I kinda want to move on at this point)
Posted by Kiloru - 10 days ago
....at least as long as you won't mind winding up an emulator i guess
Two of three chapters done and should serve as big enough of gameplay slice
(Dont mind gameover screen)
Yes, its a zip because NG filedump won't allow me to upload a .gb file
Music used is by Cubic Feet per Minute and sound effects by Yogi (both from itch.io)
Posted by Kiloru - April 1st, 2025
Well, doing more stuff
Some more sprites, a new handmade font and ruined city tileset (including ominous obelisk and legally distinct gates of Ishtar)
Also the opening scene will probably look something like this
Posted by Kiloru - March 7th, 2025
Soooo it begins to vaguely resemble something actually functioning now. Spells and proper enemy behaviors are still WIP, but overall it works. Damage calculations, temporary stat changes are already implemented. Also, encounters are winnable and eacapeable (with the togglable escapability).
Ironically, it only took like two weeks to get it into more functioning condition that any of Aspect/Overstay iterations. I feel there must be some sort of lesson here (probably something about picking a scale that you can actually manage or not trying to invent an engine when ready solutions already exist, idk)