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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Kiloru's News

Posted by Kiloru - 2 days ago


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Long story short, let's assume that now I have a vague understanding how GBstudio works. Guess I can do something proper now

Finished (more or less) a proof-of concept level, pretty happy with the game feel so far. Already learned a couple of new things (little unnecessary stuff like prefabs, sounds or saving/loading, yea).

Going for more action/adventure angle, without rpg elements and with faster gameplay this time


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Posted by Kiloru - 2 weeks ago


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Calling it done, yea

>> go and play it


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Posted by Kiloru - 3 weeks ago


So, technically, gameplay part is finished, and even somehow tested (it is possible to beat, at least, I checked)

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Currently working on intro/finale screens and cleaning up typos

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Posted by Kiloru - November 1st, 2024


Worked on the final battle arena

Think it ended up neat

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Also here's some progress on the battle itself (with no damage or anything, just a rough behavior script)


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Posted by Kiloru - October 10th, 2024


The third level - maps done and scripted

Now for the final boss and the final battle arena

After that, probably sound (which I have no idea how to implement yet)

iu_1282295_4468939.webp


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Posted by Kiloru - September 23rd, 2024


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Posted by Kiloru - September 16th, 2024


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Tileset for the third level done

Really happy with how it ended up


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Posted by Kiloru - September 13th, 2024



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Posted by Kiloru - September 7th, 2024


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WIP on the second boss spritesheet

Probably should optimize it better, but, surprisingly, she doesn't even consumes the whole tile limit all for herself x)


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Posted by Kiloru - September 2nd, 2024


Here's an imgur link because for some reason I can't make video embedding to work

Oh well


Another enemy type done and a Revolutionary Mechanicâ„¢ of opening the doors by pulling the lever on the other side of the map


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