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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Kiloru's News

Posted by Kiloru - 3 hours ago



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Posted by Kiloru - 5 days ago


It is mostly done (at least on gameplay level)

iu_1399722_4468939.webp

I will add proper gameover screen, main menu and all that stuff, and maybe tweak something a little, but gameplay part is mostly finished (and I have already spent more than enough time on it already tbh, I kinda want to move on at this point)


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Posted by Kiloru - 10 days ago


iu_1397728_4468939.jpg

....at least as long as you won't mind winding up an emulator i guess

Two of three chapters done and should serve as big enough of gameplay slice

(Dont mind gameover screen)

Yes, its a zip because NG filedump won't allow me to upload a .gb file


Music used is by Cubic Feet per Minute and sound effects by Yogi (both from itch.io)


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Posted by Kiloru - 2 weeks ago


Im still doing levels and stuff, so not a lot conceptually new stuff really to show off

Buuuut im kinda proud of this one so here

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Because every fantasy jrpg needs a scifi location at some point

Ngl, hit my peak pixelart here


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Posted by Kiloru - 1 month ago


I'm not dead, just doing not very visually interesting stuff so far

Like, fixing some UI flickering problems, or assembling levels, or writing and all that stuff

iu_1388399_4468939.webp

Technically, like 1/3 of the game is ready at this point


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Posted by Kiloru - April 1st, 2025


Well, doing more stuffiu_1377402_4468939.jpgiu_1377403_4468939.jpgiu_1377404_4468939.webp

Some more sprites, a new handmade font and ruined city tileset (including ominous obelisk and legally distinct gates of Ishtar)

Also the opening scene will probably look something like this


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Posted by Kiloru - March 27th, 2025


(And touched up some old ones)

iu_1374738_4468939.jpg

Also had a major epiphany in which direction I want gameplay to develop, so some progress here too


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Posted by Kiloru - March 7th, 2025


POKE

Soooo it begins to vaguely resemble something actually functioning now. Spells and proper enemy behaviors are still WIP, but overall it works. Damage calculations, temporary stat changes are already implemented. Also, encounters are winnable and eacapeable (with the togglable escapability).


Ironically, it only took like two weeks to get it into more functioning condition that any of Aspect/Overstay iterations. I feel there must be some sort of lesson here (probably something about picking a scale that you can actually manage or not trying to invent an engine when ready solutions already exist, idk)



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Posted by Kiloru - March 6th, 2025


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Encounters are not simply text messages now, yep

Scripted switching to combat screen, setting up encounter data and changing graphics depending on enemy encountered

Now to actually implementing combat system


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Posted by Kiloru - February 28th, 2025


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Status screen menu thing done and works

Totally not wasted emparassing amount of time because I missed the most obvious way to display text on the scene, yep


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