I'm not dead, just doing not very visually interesting stuff so far
Like, fixing some UI flickering problems, or assembling levels, or writing and all that stuff
Technically, like 1/3 of the game is ready at this point
all systems nominal
Age 30, Male
Soviet Russia
Joined on 1/24/13
Posted by Kiloru - 1 month ago
Well, doing more stuff
Some more sprites, a new handmade font and ruined city tileset (including ominous obelisk and legally distinct gates of Ishtar)
Also the opening scene will probably look something like this
Posted by Kiloru - March 7th, 2025
Soooo it begins to vaguely resemble something actually functioning now. Spells and proper enemy behaviors are still WIP, but overall it works. Damage calculations, temporary stat changes are already implemented. Also, encounters are winnable and eacapeable (with the togglable escapability).
Ironically, it only took like two weeks to get it into more functioning condition that any of Aspect/Overstay iterations. I feel there must be some sort of lesson here (probably something about picking a scale that you can actually manage or not trying to invent an engine when ready solutions already exist, idk)
Posted by Kiloru - February 27th, 2025
Desire to make a jrpg still haunts me after all these years, so may as well do something about it
So, here's some overworld assets (and script to check for Annoying Random Encounterâ„¢)
Yes, I'm going to use GBStudio again, desite it being less-than-optimal engine for the task at hand. Will probably heavily reference the very first dragon quest, with singular character, 1v1 combat and all this stuff.
Don't worry, I won't repeat my previous mistakes and go all aboard with branching subplots, non-linearity etc
Posted by Kiloru - December 19th, 2024
Long story short, let's assume that now I have a vague understanding how GBstudio works. Guess I can do something proper now
Finished (more or less) a proof-of concept level, pretty happy with the game feel so far. Already learned a couple of new things (little unnecessary stuff like prefabs, sounds or saving/loading, yea).
Going for more action/adventure angle, without rpg elements and with faster gameplay this time