...devlog, day 1
Because I can't just sit calmly for a while and need to do s o m e t h i n g n e w
Welp
I am making another rpg. It's going to be called something like "Crypts of Kayith Ulnorr" (working title, I need to make it sound even more dungeon synth-y)
I think I've learned quite a lot of lessons from Nilvreth Sagas, and eager to apply this knowledge now.
So (besides madly scribbling a bunch of concepts and ideas into my notebook), spent today on implementing a proper random encounter system. It tracks if player actually moved or not, so no more encounters while trying to walk into walls. Also planning to add some delay counter at the end of battles, so you won't get encounters right next step after you finished fighting.

Also, done a quick sprite for protagonist. Because I can.
Actually thinking on making NPCs constantly play their walking cycles like in old ff/dq etc, purely for more motion present on the screen.
Also I'll implement a proper roleplaying system this time, I swear. Will event try to do a ~dynamic spell menu~, so I am pretty sure I's gonna get rough really fast.
And oh, I'm gonna document it all here In unnecessary detail, yep. Brace yourself.