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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Kiloru's News

Posted by Kiloru - 1 day ago


If it looks like Im doing a new random thing again, it because I absolutely am

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A p p a r e n t l y I am doing a roguelike prototype now?

Long story short

- I was smacking my head agains GBS again and again still with no idea what am I doing

- I realized that I was deeply unfulfilled because ~its not real programming~ and all that stuff

- [one research overload later]

- apparently fantasy consoles are a thing and sound fun


Sooooo yep

Picked up LowRes NX because it resonated with me deeply and now trying to do s o m e t h i n g again

Today I accidentally wrote a basic map generation, some rudimentary movement and field of view on top (and it was rather miserable)


Fun fact

It uses a f u c k i n g BASIC. It has no boolean variables, array sizes are fixed once defined, and closest thing to the function are subprograms (which can't return shit without involving global variables)

On one hand, I feel like an omnipotent god

On other hand, its honestly only a matter of time before I either go insane or switch on something like TIC-80 purely because Lua is far more manageable


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The code looks like it's screaming (because it's in pain)


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Posted by Kiloru - 9 days ago


But uuuuuugh I was a tad too occupied spontanrously making 10mm wargaming miniatures

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(I really hope they will survive actual printing)


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Posted by Kiloru - 3 weeks ago


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Worked on a tileset a little

Apparently Im just going to make a bunch of assets for characters and environment and the just shake them until they form a coherent plot

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(Bonus, I've tried to make a tileset s o m e w h a t organized and pleasant to look at, but ended with this instead lmao)


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Posted by Kiloru - 1 month ago


You will be exposed to my traditional art

Do not resist

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Soooo, doodle of the protagonist (or, as the spritesheet is saved as, vagrant.png)


(Any real progress is severely crippled by yours truly suddenly deciding to level a mesmer in gw2)


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Posted by Kiloru - 1 month ago


I guess small progress is better than no progress at all

Soooo have healing/mana recovering items

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Posted by Kiloru - 1 month ago


...but uuuugh Deltarune happened


So yeah, did nothing besides some small sprite edits and other irrelevant stuff

Also, still stuck on the plot (yep, still no proper idea what actually going to happen in the game storywise), and, looking back, I find it absolutely f a s c i n a t i n g

Like, I did a complete 180° turn from what I tried to do with Overstay/its iterations (do all the plot stuff first and maybe slap some gameplay on later) and now sit with pretty fleshed out gameplay concept (up to exact damage calculation formulas) and barely any ideas on actual game story

It's kinda funny, idk


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Posted by Kiloru - June 3rd, 2025


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Soooo rough draft of control scheme

You have three modes, regular walking, melee attack (that reduces movement speed) and ranged attack (that pins you in place)


Also, made a sprite for the first enemy type

They're fun at parties

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Posted by Kiloru - June 2nd, 2025


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With some support from GBStudio discord, now spritesheet swap goes seamlessly with no need for flicker or anything

Now I can fit ranged attack mode the same way as a bonus

(Don't mind different protagonist sprite, I still havent decided on the setting and the plot lmao)


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Posted by Kiloru - May 29th, 2025


I am getting cheeky

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I am just considering variants of how combat can work (and seriously considering going the action way because i am dreading dynamic menus so much, yep)

Tried making sheathing/unsheathing mechanic

It is not visible on the gif, but switching states looks kinda glitchy (because i am swapping spritesheets), maybe will have to stuff it all into one spritesheet, which would honestly suck


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Posted by Kiloru - May 27th, 2025


W e l l

Wrapped random encounters call into a script (wasting three global variables in process because GBS won't let me use local scene variables in the timer tick function if it is attacher via the script for some reason)

Started implementing the roleplaying system. Compared to Sagas, there will be several key differences:

  • You have your primare attributes, that are used for calculating your attack, max hp/mp, spell effectiveness etc etx. You actually have control over which stats to increase during levelups.
  • Damage now comes in three types, physical and two flavors of magical. Defense stat is now divided into physical protection and two magical resistances.
  • Spells are learned separately from leveling up, by using some sort of books/scrolls/obelisks/etc (havent really decided yet). You have a limited amount of spells you can remember in the same time (like, 4-5? i probably won't make too many unique spells anyway)
  • Inventory is expanded. Consumables and key items are now kept in a shared (probably limited) space, can be examined and have descriptions.
  • P r o b a b l y will make some sort of equipment, though not really looking forward for it.

Ngl, that sounds nightmarish to realize, already. Wonder how much I will backpedal from this concept.

Also, despite literally ever gamedev guide telling otherwise, worked on graphics. NGL, the artstyle took a t u r n (not complaining tho, kinda like it)

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