Not sure what I am looking at exactly, but as long as you are having fun? o-o
all systems nominal
Age 30, Male
Soviet Russia
Joined on 1/24/13
Not sure what I am looking at exactly, but as long as you are having fun? o-o
It's, well, field of view implementation on a tile map
With text graphics so far (@ is player character, # is a wall, . and _ are corridor and room floor, and spaces are, well areas out of vision)
I m a y b e will add some sort of graphics later, but at this point it's not in the list of priority features x)
kknots
1) I didn't know you were THIS kind of pervert (actually I did)
2)
Kiloru: GameBoy sucks, it's not real programming
Also Kiloru: This LowRes NX looks hot af (is literally a copy-paste of GameBoy's architecture)
3) How long until you buy Arduino, build your own gaming console, own instruction set (own CPU first?), own assembler, own compiler and development toolchain? And then all the asset editing software from scratch (fuck GIMP)
4) But you said yourself you can go down to VM language level in GBS: https://www.gbstudio.dev/docs/scripting/gbvm/gbvm-operations
Maybe you can bypass all of their GUI training wheels and write directly in that. Seems way more low level and, who knows, maybe this is how you get access to sprite (DMG) palette: https://gbdev.io/pandocs/OAM.html#byte-3--attributesflags
5) All jokes aside, I am happy you found something to entertain yourself with. Keep programming: the more you do it, the better you get. Try assembly next, I highly recommend it, at least as a learning experience. It teaches you what the compiler actually does and how your code runs. Who knows, maybe you'll start reverse engineering some things.
Kiloru (Updated )
No intent to bash GBS was made, just visual programming (i believe it is called like this?) doesnt scratch the itch for me rn xD technically GBS is a wrap for GBDK, so it's another level before going to assembly (though I'll probably give up as soon as I go into contact with actual GB architecture workings, as far as I know this thing is w e i r d)
Like, I haven't properly programmed anything since, well, Overstay (bash scripts at work dont count), so just trying to remember how to print my own commands lmao, I think it's a tad early for assembly at this point x) (though ngl, a looming desire to try is p r e s e n t)
My interest in fantasy consoles is mainly from limitations point, it just feels more comfortabe to work when I have strict upper limits on everything, it makes development feel, idk, more finish-eable?