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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Comments

You listed some very ambitious things, and while I would be overjoyed to see you actually pull that off, the usefulness of a fully-fledged system like that really depends on how long and/or replayable the game is, and that depends on the amount of graphical, animation, sound and music and story content that you are able to dish out. Having systems that complex, but in a short game, might be a waste, unless you're able to just drag-n-drop them into the next game somehow. Anyway, cool sprites, I don't see much difference in environment sprites vs W&B or Nilvreth, but characters characters definitely are more cartoony, or simplified. Will be watching your progress closely, and with hope.

Honestly, it mostly sounds more ambitious on paper than it actually is (at least, I have some ideas how exactly should it work)
Like, roleplaying system? A stat calculation script and a request which attribute to increase on levelup. Also some dice rolls in combat commands. Damage types? Additional argument in %damagesomeone script. A bit clunky but workable. Inventory? Lack of arrays is a problem, code gotta look a tad ugly, but it will work.

Spells, however, are going to be a s s. Dynamic spell menus are going to force me to rewrite a whole battle system (because i can't just reduce it to a loop of default menus now). And it's u n f o r t u n a t e l y too core of a system to dump it from the game x)

Well, yes, I took inspiration from final locations of W&L mostly and decided to use black as default background (so no outlines and all that)