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Kiloru
all systems nominal

Kiloru Kien @Kiloru

Age 29, Male

Soviet Russia

Joined on 1/24/13

Level:
15
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Global Rank:
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11
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Whistle:
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Medals:
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Kiloru's News

Posted by Kiloru - January 6th, 2016


Well, suppose, it's time to DO SOMETHING ALREADY Oh no, an assault formation of gray boxes blocks your way!

 

Updaty update #1:

Added some interactions basics.


Posted by Kiloru - December 31st, 2015


Yet another year has passed by.

Nothing changed.

Nothing happened.

Who cares, kiloru out.

//just two-minutes crappy sketch. just because

4468939_145160042492_17001.jpg


Posted by Kiloru - December 24th, 2015


Kiloru is still not dead, really.

 

1. Some random futuristic bullpup assault rifle sprite

4468939_145095011413_evdH094eaU0.jpg

2. At last, some real Overstay progress - a working pathfinding and moving. Special thanks to sir @kkots for his help.

Kiloru out.


Posted by Kiloru - November 4th, 2015


More cosmic flying metal shiny things, heh?

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Posted by Kiloru - November 1st, 2015


Kiloru don't want to do something useful

Kinloru want STAAAARSHIPS

4468939_144638397712_.png


Posted by Kiloru - October 6th, 2015


Just

Sorting

Kahnging

Cubes

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Posted by Kiloru - September 22nd, 2015


MD2015 is kinda boring, isn't it, guys? Just 'nothing new and interesting', as always. Eh.

 

4468939_144293827193_.jpg


Posted by Kiloru - September 8th, 2015


Update. Here. Some user-friendly shit, you see. MAybe a little target overlighting in future, but who cares.


Posted by Kiloru - August 29th, 2015


Kiloru is still doing stuff, yep. 

Some collaborations with lady @starksnotdead. I cannot imagine current progress without her help x]

4468939_144085861441_0117684.jpg    4468939_144085863362_.jpg

Another little stuff

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Posted by Kiloru - June 14th, 2015


Well, last update was almost a mounth ago...bad, bad Kiloru.

I gotta a few news for you:

1. After a minor plot correction name 'Aspect' becomes...um, irrelevant. So, afer a little discussion with StarksNotDead I decided to change game's title to 'Overstay'.

2. UPDAaTE! At last, battle system works! It's kinda unfinished, yep, but it supports all basic things, such as:

  • visual effects and floating text
  • damage dealing and status/conditions
  • characters' deaths

A todo list for this moment looks like:

  • further conditions mechanics
  • vinning and losing battles
  • AI for enemies
  • _adequate_ visual effects (just because every effect of this game is а cappy placeholder)

So...here we go.