So you make the combat screen, random encounters and status menu screen first, and THEN you realize how the gameplay should go, I see!.. *furiously takes notes*
On a serious note, these are some cool ass looking sprites!
Yes, this is the only right way ☝️ (but for clarity, it's about all that stuff like gameplay loop pacing, game world scale, how exactly do i want stat progression to work, etc ect, which was a huge roadblock for me lately)
kknots
So you make the combat screen, random encounters and status menu screen first, and THEN you realize how the gameplay should go, I see!.. *furiously takes notes*
On a serious note, these are some cool ass looking sprites!
Kiloru
Yes, this is the only right way ☝️ (but for clarity, it's about all that stuff like gameplay loop pacing, game world scale, how exactly do i want stat progression to work, etc ect, which was a huge roadblock for me lately)