00:00
00:00
Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

Level:
16
Exp Points:
2,572 / 2,840
Exp Rank:
24,122
Vote Power:
5.77 votes
Rank:
Civilian
Global Rank:
94,667
Blams:
11
Saves:
46
B/P Bonus:
0%
Whistle:
Normal
Medals:
167

Combat system kinda works now

Posted by Kiloru - 1 month ago


POKE

Soooo it begins to vaguely resemble something actually functioning now. Spells and proper enemy behaviors are still WIP, but overall it works. Damage calculations, temporary stat changes are already implemented. Also, encounters are winnable and eacapeable (with the togglable escapability).


Ironically, it only took like two weeks to get it into more functioning condition that any of Aspect/Overstay iterations. I feel there must be some sort of lesson here (probably something about picking a scale that you can actually manage or not trying to invent an engine when ready solutions already exist, idk)



Tags:

1

Comments

You seem to be really excited about this project. Glad to see it is moving along nicely!

There were lots of things that could have been done better in the past. But it doesn't matter now, because all of those things can be made in GBStudio - that's the impression I got from watching a few videos about it. Maybe it can do even more, who knows.

Lets see if that excitement will last more than a mounth x) (though so far I'm pretty optimistic)

It's certainly can do a l o t of cool stuff (its discord is full of people who I can only assume to be wizards with no other explanations), especially with its lower-level scripting (that I should certainly learn at some point) and ability to modify engine source code
Though as a JRPG engine GBS is a bit weird (mostly because by default it doesnt support arrays, and you need a GBVM script to implement them), so for a bigger game I would certainly stay with RPGMaker x)