Desire to make a jrpg still haunts me after all these years, so may as well do something about it
So, here's some overworld assets (and script to check for Annoying Random Encounter™)
Yes, I'm going to use GBStudio again, desite it being less-than-optimal engine for the task at hand. Will probably heavily reference the very first dragon quest, with singular character, 1v1 combat and all this stuff.
Don't worry, I won't repeat my previous mistakes and go all aboard with branching subplots, non-linearity etc