Sooooo stairs work now
(Also I have generated more than one floor for the first time and spent an embarassing amount of time fixing bugs that surfaced after that)
all systems nominal
Age 30, Male
Soviet Russia
Joined on 1/24/13
Posted by Kiloru - 2 days ago
Sooooo stairs work now
(Also I have generated more than one floor for the first time and spent an embarassing amount of time fixing bugs that surfaced after that)
kknots
This looks promising! Still 3/4'th tokens left. Thinking about available space left troubles me. This is some kind of new dimension that I've never had to worry about previously. In Flash era we had to stay roughly under 10-20 MB to ensure short download duration, but that was still enough to cram compressed sound, a bunch music and vector graphics, all the stages, all the code and so on. Here I'm just worried because idk how many tokens anything will take.
Kiloru
It totally felt like a damocles' sword at first, but now it is alrwady became kinda exciting, ngl x) I am so far cautiously optimistic about everything fitting in token limit
At least by my approximation, the most code-intensive thing (map generation) is mostly done, and the rest of the systems are planned to be far less complex (again, by my rough approximations, I may be very wrong)
At least as far as I understand, graphics use separate memory area from code, so graphics data do not contribute to tokens used (it has separate 256 8*8 tiles limit which sounds kinda rough). There's also ability to read data from other files, so I suspect the limits can be somehow fiddled around.
(Though I still appreticate it as an in-built "you are NOT making Mass Effect 3" safety feature, yes)