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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Progress report

Posted by Kiloru - March 15th, 2015


Work in progress. 

Current status:

1. New battle engine. I am rewriting the whole game, using AS3 instead of AS2. Also, i'm going to realize some little gameplay features to make battle process more interesting and comrortable.

2. It's really hard to believe, but near 1/3 of ALL battle sprites are ready. Of course, the hardest part is not complete - a big bosses sprites isn't even started.

4468939_142643339881_8Fx1XvfXQ48.jpg

3. Some map sprites progress - just a walking animation of protagonist. I really cannot understand, what's wrong with it.

4468939_142643249272_Untitled-2.gif


Comments

Just don't stop, really

Work on feet part of the animation - the feet are chaotically changing their sizes during every step.
This time, you will have to put shading on an arm and a leg when they are moving backwards (this method is often used in anime, for ex.), that way you'll create a sense of volume in animation.
Ohhh there's also an area between the hips, under the body. It's a small line of emptiness between the legs. That area must become shorter/higher during every step, work on that, the hip movement.