Kiloru is still doing stuff, yep.
Some collaborations with lady @starksnotdead. I cannot imagine current progress without her help x]
Another little stuff
all systems nominal
Age 30, Male
Soviet Russia
Joined on 1/24/13
Posted by Kiloru - August 29th, 2015
Kiloru is still doing stuff, yep.
Some collaborations with lady @starksnotdead. I cannot imagine current progress without her help x]
Another little stuff
Posted by Kiloru - June 14th, 2015
Well, last update was almost a mounth ago...bad, bad Kiloru.
I gotta a few news for you:
1. After a minor plot correction name 'Aspect' becomes...um, irrelevant. So, afer a little discussion with StarksNotDead I decided to change game's title to 'Overstay'.
2. UPDAaTE! At last, battle system works! It's kinda unfinished, yep, but it supports all basic things, such as:
A todo list for this moment looks like:
So...here we go.
Posted by Kiloru - April 20th, 2015
Suppose, I successfully failed my 2-week challenge. This demo is a bit far from 'playable' state because of following reasons:
1. AI actually does nothing
2. There is no any effects of abilities - nor visual, not any others.
3. I didn't realized any interface - at least, highlighting of available targets.
4. Also, sub-menus is another one unfinished thing.
Bad, bad Kiloru. Huh.
Posted by Kiloru - April 7th, 2015
So, I am (wow) still not dead. I even havent't dropped my project. PROGRESS-PROGRESS
So, here's some stuff i made for last week:
1. Dragonlord Qual, boss stage 1 sprite, fixed
2. A slightly changed unit FFREIFIE series 9 (one of playable characters) and Araxi Paragon series 10 (one of regular enemies)
3. Dragonlord Aurah, a bit different from his first conception, but still kinda epic
4. Battle interface...i tried x]
So, ladies and gentlemen, i need your critique, ALL OF THEM!
My next target is making playable battle engine demo. Deadline - two weeks. CHallenge accepted, khangdamn.