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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Kiloru's News

Posted by Kiloru - November 1st, 2015


Kiloru don't want to do something useful

Kinloru want STAAAARSHIPS

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Posted by Kiloru - October 6th, 2015


Just

Sorting

Kahnging

Cubes

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Posted by Kiloru - September 22nd, 2015


MD2015 is kinda boring, isn't it, guys? Just 'nothing new and interesting', as always. Eh.

 

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Posted by Kiloru - September 8th, 2015


Update. Here. Some user-friendly shit, you see. MAybe a little target overlighting in future, but who cares.


Posted by Kiloru - August 29th, 2015


Kiloru is still doing stuff, yep. 

Some collaborations with lady @starksnotdead. I cannot imagine current progress without her help x]

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Another little stuff

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Posted by Kiloru - June 14th, 2015


Well, last update was almost a mounth ago...bad, bad Kiloru.

I gotta a few news for you:

1. After a minor plot correction name 'Aspect' becomes...um, irrelevant. So, afer a little discussion with StarksNotDead I decided to change game's title to 'Overstay'.

2. UPDAaTE! At last, battle system works! It's kinda unfinished, yep, but it supports all basic things, such as:

  • visual effects and floating text
  • damage dealing and status/conditions
  • characters' deaths

A todo list for this moment looks like:

  • further conditions mechanics
  • vinning and losing battles
  • AI for enemies
  • _adequate_ visual effects (just because every effect of this game is а cappy placeholder)

So...here we go.


Posted by Kiloru - May 19th, 2015


Kiloru tries SAI. And Kiloru really-really needs some critique. I know, I failed proportions a bit, TOTALLY failed hands and certanly did wrong shadows. Line is kinda rough, but, suppose, it can be only fixed by long practice.

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Posted by Kiloru - April 20th, 2015


Suppose, I successfully failed my 2-week challenge. This demo is a bit far from 'playable' state because of following reasons:

1. AI actually does nothing

2. There is no any effects of abilities - nor visual, not any others.

3. I didn't realized any interface - at least, highlighting of available targets.

4. Also, sub-menus is another one unfinished thing.

Bad, bad Kiloru. Huh.

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Posted by Kiloru - April 12th, 2015


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FFREIFIE-9, a character of my current project. Well, i tried to do something with perspective, but failed, you see x] Also, l totally spoiled his legs and weapon with bad lining, khaang.

 

PS: Shadows? What shadows?


Posted by Kiloru - April 7th, 2015


So, I am (wow) still not dead. I even havent't dropped my project. PROGRESS-PROGRESS

So, here's some stuff i made for last week:

1. Dragonlord Qual, boss stage 1 sprite, fixed

4468939_142842341561_.jpg 

2. A slightly changed unit FFREIFIE series 9 (one of playable characters) and Araxi Paragon series 10 (one of regular enemies)

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3. Dragonlord Aurah, a bit different from his first conception, but still kinda epic

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4. Battle interface...i tried x]

 

So, ladies and gentlemen, i need your critique, ALL OF THEM!

 

My next target is making playable battle engine demo. Deadline - two weeks. CHallenge accepted, khangdamn.