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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Kiloru's News

Posted by Kiloru - March 31st, 2015


Well, i _REALLY_ have no idea, why did i draw this and why am i posting this. 1/2 of a hour, ballpen and pencils. Kinda weird

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Post scriptum: correct shadows? What correct shadows?


Posted by Kiloru - March 30th, 2015


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Some Martins preparing to fight some Far'kins. Khangdamn.

Still making various crap for battle engine. No real progress. Tooo....sloooow.....

Yep, statusbar still has not design. I know, i know.


Posted by Kiloru - March 26th, 2015


...a dragonlord Qual appears!

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And all your nasty purple backgrounds soon will belong to him!

Critique pls. Really pls.


Posted by Kiloru - March 23rd, 2015


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Critique, pls


Posted by Kiloru - March 19th, 2015


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Posted by Kiloru - March 16th, 2015


...what the khang am i doing. A Good Team Appears!

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Posted by Kiloru - March 15th, 2015


Work in progress. 

Current status:

1. New battle engine. I am rewriting the whole game, using AS3 instead of AS2. Also, i'm going to realize some little gameplay features to make battle process more interesting and comrortable.

2. It's really hard to believe, but near 1/3 of ALL battle sprites are ready. Of course, the hardest part is not complete - a big bosses sprites isn't even started.

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3. Some map sprites progress - just a walking animation of protagonist. I really cannot understand, what's wrong with it.

4468939_142643249272_Untitled-2.gif


Posted by Kiloru - March 13th, 2015


...on a nasty purple background!

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Posted by Kiloru - March 9th, 2015


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Still doing some battlesprites on a nasty purple background and tilesets for lab/factory locations. Blah.


Posted by Kiloru - February 18th, 2015