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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Kiloru's News

Posted by Kiloru - April 20th, 2015


Suppose, I successfully failed my 2-week challenge. This demo is a bit far from 'playable' state because of following reasons:

1. AI actually does nothing

2. There is no any effects of abilities - nor visual, not any others.

3. I didn't realized any interface - at least, highlighting of available targets.

4. Also, sub-menus is another one unfinished thing.

Bad, bad Kiloru. Huh.

4468939_142954146831_Ttgl_anti_spiral_doodle_by_kdzgirl-d33sibd.jpg


Posted by Kiloru - April 12th, 2015


4468939_142882701291_112001.jpg

FFREIFIE-9, a character of my current project. Well, i tried to do something with perspective, but failed, you see x] Also, l totally spoiled his legs and weapon with bad lining, khaang.

 

PS: Shadows? What shadows?


Posted by Kiloru - April 7th, 2015


So, I am (wow) still not dead. I even havent't dropped my project. PROGRESS-PROGRESS

So, here's some stuff i made for last week:

1. Dragonlord Qual, boss stage 1 sprite, fixed

4468939_142842341561_.jpg 

2. A slightly changed unit FFREIFIE series 9 (one of playable characters) and Araxi Paragon series 10 (one of regular enemies)

4468939_142842332631_.jpg

3. Dragonlord Aurah, a bit different from his first conception, but still kinda epic

4468939_142842351082_Fcb485iyoiE.jpg

4. Battle interface...i tried x]

 

So, ladies and gentlemen, i need your critique, ALL OF THEM!

 

My next target is making playable battle engine demo. Deadline - two weeks. CHallenge accepted, khangdamn.


Posted by Kiloru - March 31st, 2015


Well, i _REALLY_ have no idea, why did i draw this and why am i posting this. 1/2 of a hour, ballpen and pencils. Kinda weird

4468939_142778928661_132001.jpg

 

Post scriptum: correct shadows? What correct shadows?


Posted by Kiloru - March 30th, 2015


4468939_142773641891_.jpg

Some Martins preparing to fight some Far'kins. Khangdamn.

Still making various crap for battle engine. No real progress. Tooo....sloooow.....

Yep, statusbar still has not design. I know, i know.


Posted by Kiloru - March 26th, 2015


...a dragonlord Qual appears!

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And all your nasty purple backgrounds soon will belong to him!

Critique pls. Really pls.


Posted by Kiloru - March 23rd, 2015


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Critique, pls


Posted by Kiloru - March 19th, 2015


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Posted by Kiloru - March 16th, 2015


...what the khang am i doing. A Good Team Appears!

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Posted by Kiloru - March 15th, 2015


Work in progress. 

Current status:

1. New battle engine. I am rewriting the whole game, using AS3 instead of AS2. Also, i'm going to realize some little gameplay features to make battle process more interesting and comrortable.

2. It's really hard to believe, but near 1/3 of ALL battle sprites are ready. Of course, the hardest part is not complete - a big bosses sprites isn't even started.

4468939_142643339881_8Fx1XvfXQ48.jpg

3. Some map sprites progress - just a walking animation of protagonist. I really cannot understand, what's wrong with it.

4468939_142643249272_Untitled-2.gif