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Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

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Kiloru's News

Posted by Kiloru - February 4th, 2015


I've finally kicked off my exams. So... Working of ASPECT continues. 

I have some real support of some of my friends, and it allows me to work faster and more productive. 

4468939_142304123952_.jpg

I continue drawing character battle and world map sprites; also, i write a dialogues and correcting plot to avoid logical collapces. As side-effect, i advanced setting's lore (like mechanics of magic, cultural features of nations and history of world). It's kinda interesting, in fact.

Wish me good luck x]

 

EDIT

4468939_142311781353_.jpg

Kinda fixed.


Posted by Kiloru - January 31st, 2015


Kinda character bio, just for lulz.


Codename: Cicada

Species: NCEE

Weapons: F88S Augsteyr, FN Five-Seven, combat knife

Equipment: stealth system, head visor

Strengths:

- Marksmanship

- Stealth

Weaknesses:

- Close combat


4468939_142273008243_.png

-blah-blah-blah, made for russian MC community-


Posted by Kiloru - January 25th, 2015


Suppose, I must prepare for my exams, but...

Tiles are fun. It's suddenly interesting process - drawing a little (32*32) tile, which looks like a solid texture. Twas...unexpected.

4468939_142218584351_.jpg

 

Edit.

Suppose, I failed... Just because I don't know anything about architecture and totally forgot about characters' sprites size x]

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Also, i've found a proglem with contrast between characters and backgrounds...dammit

Edit.

Kinda fixed size, but troubles with contrast is...detectable. Ffreifie 9: window mimicry skill mastered.

4468939_142221025933_.jpg


Posted by Kiloru - January 1st, 2015


Well, my university exams stopped any progress... For now.

But i still have enormous plans for its future. 

First, I decided to make some changes of the setting and overall size of world. My final goal is a huge world with interesting background and original culture. 

Second point is about game mechanics. I totally hate most of 'rpg's just because they are only hack'n'slash games with rudimental plot with tons of cliсhe and only one purpose: KILL-LOOT-KILL MORE-LOOT MORE. This is...dissapointing.

Just because of it main part of 'aspect' is social interaction. Actually, it will be a game about dialogues with few battles. My work is...huge. Just a plot with non-linear elements, interesting characters etc. Damn.

And yep...

Araxi Rawager is watching you, organic scum

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(these guys is just re-animated th'larr corpses with mechanics implants. In fact, they're just a mindless battle machines without any free will and is used by one of main antagonists. Yep, they are inspired by phyrexians from mtg)


Posted by Kiloru - December 31st, 2014


Twas monumental year for me. I have no other words.

happy new khaanging year, good luck and try not to be stupid fools.

 

AUCHTUNG< WEIrD TH'LARIAN PINUP OR SOMETHING SIMILAR4468939_142004924923_112001.jpg


Posted by Kiloru - December 27th, 2014


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just because i can. khaanging sociology exam has almost killed me.


Posted by Kiloru - December 19th, 2014


i really have no any idea what was i thinking about

4468939_141901286791_112001.jpg4468939_141909619073_Untitled-1.jpg

Is it fixed now, sir KKots?


Posted by Kiloru - November 29th, 2014


Link

Last version of engine. Needs some testing and critique. Pls, feedback.

 

Arrow buttons for move, mouse to interact. I know, it's pretty primitive, but my target for this moment is to release a moderate project, but not to fail something monumental. I must learn my limits.

 

Future plans:

- party and characters customisation

- triggering objects

- maybe, cutscene engine

- menus and adequate interfaces

- sound effects and music 

 

If you have any ideas about improving, I'm glad to listen you.


Posted by Kiloru - November 17th, 2014


Ultra-sudden update. In fact, your reaction is very important for me: must i leave so much random in battles or not?

Also, added battle interface and finished (ahahah, yep, finished) walking animation. Nothing critical new.


Posted by Kiloru - November 15th, 2014


This update is pathetic. I had some real problems with walking animations, Khaang. And still have them. I decided not to do a diagonal walking, just to don't make additional animations. Blah.

All situation about art for game is quite sad. Sometimes i really don't know, what can I do with all of this enormous amount of work.

Also, I've found sudden inspiration for dialogue-writing...so, maybe, I must stop useless efforts to draw something for some time and try to use my chance.