Twas monumental year for me. I have no other words.
happy new khaanging year, good luck and try not to be stupid fools.
AUCHTUNG< WEIrD TH'LARIAN PINUP OR SOMETHING SIMILAR
all systems nominal
Age 30, Male
Soviet Russia
Joined on 1/24/13
Posted by Kiloru - November 29th, 2014
Last version of engine. Needs some testing and critique. Pls, feedback.
Arrow buttons for move, mouse to interact. I know, it's pretty primitive, but my target for this moment is to release a moderate project, but not to fail something monumental. I must learn my limits.
Future plans:
- party and characters customisation
- triggering objects
- maybe, cutscene engine
- menus and adequate interfaces
- sound effects and music
If you have any ideas about improving, I'm glad to listen you.
Posted by Kiloru - November 15th, 2014
This update is pathetic. I had some real problems with walking animations, Khaang. And still have them. I decided not to do a diagonal walking, just to don't make additional animations. Blah.
All situation about art for game is quite sad. Sometimes i really don't know, what can I do with all of this enormous amount of work.
Also, I've found sudden inspiration for dialogue-writing...so, maybe, I must stop useless efforts to draw something for some time and try to use my chance.
Posted by Kiloru - November 10th, 2014
Still alive, huh. In fact, I am really wondered what I'm still working... My longest project is not failed, as yet.
I've opened completely new things for me. Writing dialogues, drawing locations and interface... I've never did this before. It's some sort of mixed emotions...Khand, all my previous projects was too short-living, and event didn't start all this D:
So, it's part of battle-mode interface. Any ideas about icons/design? I still can change it, if needs.
Posted by Kiloru - October 27th, 2014
1. Updated .swf file - now, sudden bug of non-dissapearing invisible menu in battle is fixed (you could see it when double-clicking a skill, for example).
2. I tried to draw a dialogue portrait for one of characters (dragonmorph agent named Kero). What cam be improved?
3. Finished concept of dragons' tower. It looks like asymmetric space statioon, lol. And yes. THIS IS NOT STEAMPUNK AT ALL. Better definition is something like 'magitech', i think.
Posted by Kiloru - October 25th, 2014
1. i've updated .swf (this time, floating-text-bug is SURELY fixed). Dialogue system will look somehow like now (of curse, i will draw it , now it's just a placeholder, don't be afraid).
http://www.newgrounds.com/dump/item/18afdbfa9f896755ca772f99a92a507a
2. atk animation for Lars (one of playable character). Well, actually, i need some critique - just because i do not really know, how bad or good is it.
3. Also, i have some crazy ideas about final location and main antagonist race. I decided to add sci-fi/steampunk elements to them, just because i don't want to follow 'classic fantasy' conception of dragons. Have any ideas?
Thanks for attention. As always - if you will fins any bugs, leave a comment about it.
Posted by Kiloru - October 20th, 2014
Progress report or something like it
First. Battle system is complete. I will made an interface (with hp/status bar/etc) and few extentions for effects/conditions a bit later, technically, it's finished.
http://www.newgrounds.com/dump/item/18afdbfa9f896755ca772f99a92a507a
Second. A progress of drawning is...ugh, minimal. All I done is a few sprites...twas sad.
That's all for this moment.
EDIT#1:
1. Fixed the problem with floating texts(?)
2. Changed the battle window size; interface in progress.
3. Color of floating texts of healing spell changed to green