00:00
00:00
Kiloru
all systems nominal

Enkinaru @Kiloru

Age 30, Male

Soviet Russia

Joined on 1/24/13

Level:
16
Exp Points:
2,592 / 2,840
Exp Rank:
24,145
Vote Power:
5.78 votes
Rank:
Civilian
Global Rank:
94,784
Blams:
11
Saves:
46
B/P Bonus:
0%
Whistle:
Normal
Medals:
167

Kiloru's News

Posted by Kiloru - January 1st, 2015


Well, my university exams stopped any progress... For now.

But i still have enormous plans for its future. 

First, I decided to make some changes of the setting and overall size of world. My final goal is a huge world with interesting background and original culture. 

Second point is about game mechanics. I totally hate most of 'rpg's just because they are only hack'n'slash games with rudimental plot with tons of cliсhe and only one purpose: KILL-LOOT-KILL MORE-LOOT MORE. This is...dissapointing.

Just because of it main part of 'aspect' is social interaction. Actually, it will be a game about dialogues with few battles. My work is...huge. Just a plot with non-linear elements, interesting characters etc. Damn.

And yep...

Araxi Rawager is watching you, organic scum

4468939_142011963411_1123001.jpg

(these guys is just re-animated th'larr corpses with mechanics implants. In fact, they're just a mindless battle machines without any free will and is used by one of main antagonists. Yep, they are inspired by phyrexians from mtg)


Posted by Kiloru - December 31st, 2014


Twas monumental year for me. I have no other words.

happy new khaanging year, good luck and try not to be stupid fools.

 

AUCHTUNG< WEIrD TH'LARIAN PINUP OR SOMETHING SIMILAR4468939_142004924923_112001.jpg


Posted by Kiloru - December 27th, 2014


4468939_141968435741_1135001.jpg

just because i can. khaanging sociology exam has almost killed me.


Posted by Kiloru - December 19th, 2014


i really have no any idea what was i thinking about

4468939_141901286791_112001.jpg4468939_141909619073_Untitled-1.jpg

Is it fixed now, sir KKots?


Posted by Kiloru - November 29th, 2014


Link

Last version of engine. Needs some testing and critique. Pls, feedback.

 

Arrow buttons for move, mouse to interact. I know, it's pretty primitive, but my target for this moment is to release a moderate project, but not to fail something monumental. I must learn my limits.

 

Future plans:

- party and characters customisation

- triggering objects

- maybe, cutscene engine

- menus and adequate interfaces

- sound effects and music 

 

If you have any ideas about improving, I'm glad to listen you.


Posted by Kiloru - November 17th, 2014


Ultra-sudden update. In fact, your reaction is very important for me: must i leave so much random in battles or not?

Also, added battle interface and finished (ahahah, yep, finished) walking animation. Nothing critical new.


Posted by Kiloru - November 15th, 2014


This update is pathetic. I had some real problems with walking animations, Khaang. And still have them. I decided not to do a diagonal walking, just to don't make additional animations. Blah.

All situation about art for game is quite sad. Sometimes i really don't know, what can I do with all of this enormous amount of work.

Also, I've found sudden inspiration for dialogue-writing...so, maybe, I must stop useless efforts to draw something for some time and try to use my chance.

 


Posted by Kiloru - November 10th, 2014


Still alive, huh. In fact, I am really wondered what I'm still working... My longest project is not failed, as yet.

I've opened completely new things for me. Writing dialogues, drawing locations and interface... I've never did this before. It's some sort of mixed emotions...Khand, all my previous projects was too short-living, and event didn't start all this D:

So, it's part of battle-mode interface. Any ideas about icons/design? I still can change it, if needs.

4468939_141564083442_interf_battle.png


Posted by Kiloru - October 27th, 2014


1. Updated .swf file - now, sudden bug of non-dissapearing invisible menu in battle is fixed (you could see it when double-clicking a skill, for example).

 2. I tried to draw a dialogue portrait for one of characters (dragonmorph agent named Kero). What cam be improved?

4468939_141442304321_kero_dialogue.png

3. Finished concept of dragons' tower. It looks like asymmetric space statioon, lol. And yes. THIS IS NOT STEAMPUNK AT ALL. Better definition is something like 'magitech', i think.

4468939_141442349672_113001.jpg


Posted by Kiloru - October 25th, 2014


1. i've updated .swf (this time, floating-text-bug is SURELY fixed). Dialogue system will look somehow like now (of curse, i will draw it , now it's just a placeholder, don't be afraid).

http://www.newgrounds.com/dump/item/18afdbfa9f896755ca772f99a92a507a

2. atk animation for Lars (one of playable character). Well, actually, i need some critique - just because i do not really know, how bad or good is it.

4468939_141423838862_.png

3. Also, i have some crazy ideas about final location and main antagonist race. I decided to add sci-fi/steampunk elements to them, just because i don't want to follow 'classic fantasy' conception of dragons. Have any ideas?

4468939_141423891732_112001.jpg

Thanks for attention. As always - if you will fins any bugs, leave a comment about it.